The Mercenary

Player:

Lurker

Name:

Rajih Abd al-Samad Ghalib (often referred to as Raj or Sam, and on occasion "The Mercenary" or "The Merc")

Concept:

The Immortal Treasure Hunter/Mercenary (Archaeologist/Assassin combo)

Brief Physical Description:

Approximately 6'3 and even at 190 lbs. The man has a very average build. Dark hair, dark hazel eyes, a very well groomed beard that stays 0.5" or less at all times. Often dressed in dark colors with a slight flair, such as all black, aside from a sash that is a vibrant red. Scar that travels along the left side of his jaw, various markings on his back, arms, and front from combat.

Attributes

Physical Mental Social
Strength 3 Intelligence 3 Presence 2
Dexterity 3 Wits 5 Manipulation 2
Stamina 2 Resolve 2 Composure 3

Skills:

Physical Skills
  • Athletics: 2
  • Brawl: 2
  • Drive:
  • Firearm: 2
  • Larceny:
  • Stealth: 2
  • Survival:
  • Weaponry: 2
Mental Skills
  • Academics: 2
  • Computers: 2
  • Crafts: 1
  • Investigation: 3
  • Medicine:
  • Occult: 2
  • Politics:
  • Science: 2
Social Skills
  • Animal Ken:
  • Empathy:
  • Expression:
  • Intimidation: 2
  • Persuasion:
  • Socialize:
  • Streetwise:
  • Subterfuge: 2

Traits:

Century Warrior: Over the course of several hundred years Rajih has learned how to fight in just about any situation. Multiple enemies are child's play to him, and if possible, he will try to challenge himself to make fights more interesting.
It will be Mine: Rajih has a strong obsession and fascination with rare and ancient treasures or artifacts. When he is trying to acquire one, he puts almost all of his mental and physical focus into attaining it.
Inner Sight: When Rajih steps into a room, he immediately soaks in everything about the room, in the event he may need to use it in a fight, or if he is looking for something. As a result, he is more likely to discover certain things. Also he's a god damned treasure hunter, he's an expert at looking for hidden things and useful things.
Puzzle Solver: Rajih has had a long, long time to figure out puzzles. Things like Rubiks Cubes are like flipping pancakes to him, and figuring out patterns and complex locking mechanisms on ancient treasures gives him entertainment.

Tech

Cloak of the Shadows

  • Power Source: "Sun Stones" - Rare crystals that have the ability to 'absorb' sunlight over time, and act as "glowsticks" when charged.
  • Ability: Softens step (noise, weight) for increased stealth and aid in trap evasion, and can turn wearer invisible temporarily.
  • Catch: Drains user's energy rapidly, up to an hour of use - scattered or constant - will cause mild fatigue. Two hours is the maximum recommended time, and any use past two hours risks putting the user into a comatose state until "recovered."

Possessions

  • Damascus Steel Scimitar
  • KA-BAR
  • Machete
  • Tavor TAR-21
  • Beretta 92F
  • Wrist-mounted "Hidden Blade"
  • Reinforced leather climbing gloves
  • Climbing harness
  • Hiking boots
  • Tactical boots
  • Kevlar vest
  • Mountaineering equipment
  • Maglite Pro LED
  • Maglite XL200
  • Money
  • 4 "Sun Stones"

Personal History

A couple hundred - possibly thousand years ago, there was a man named Rajih Abn al-Samad Ghalib, who was a fierce mercenary who often hunted treasure when not working as a hired weapon. He often sought the Fountain of Youth as he aged, wishing to keep himself young for eternity, but was always disappointed. One day, he came across a man who claimed to know the location of the Fountain of Youth, however, it was hidden and well guarded by several deadly traps. Hiring Rajih, the man and his hired goons headed to the site of the fabled Fountain, Rajih leading the way and clearing the path for the others. Several of the man's hired help perished in the journey, but they finally approached the well. After collecting payment, however, Rajih quickly struck them all down, craving to be the only one with knowledge of the Fountain. The Fountain - apparently sensing this betrayal and greed from Rajih, instead inflicted upon him a curse. Rather than rejuvinating his body, he was stuck as an immortal, never aging from where he was that day. After testing the effects on the dead bodies, and seeing that they reacted differently, he destroyed the room the Fountain was in in a jealous rage, and ensured no one would be able to find it.

It was after he had angrily attacked a town guard while being thrown out of a tavern upon his return that he discovered the Fountain had blessed him with immortality. He had been beaten fairly severely, but woke up in a gutter outside of the town with most of his injuries healed. Seeking revenge, he killed the town guard, and began moving. For years and years he moved, fighting in various wars and often disguising himself to do so. When he was not fighting, he was seeking treasure, and glory. Eventually, times changed, and there was no longer a "market" for treasure hunters. Instead, Rajih applied his knowledge of ancient tombs and artifacts and became one of the very first archaeologists, teaching "lost" arts to his students. He settled down quite well.

When World War I broke out, he was a "citizen" of Germany, and thusly helped fight. Upon defeat, at the horrible economy, he moved so that he could keep his treasures without fear of being robbed or attacked. In World War II, he found himself living in the United Kingdom, and enlisted to help fight against the Axis powers. After World War II had ended, he began researching into sciences, but quickly returned to archeology, having discovered the Nazi's interests in the occult. He began trying to get his hands on their information, and using it to fuel his own curiosity and greed. It was around this time he was approached by The Bureau, claiming that they'd had spotted him over the years, unaging, and that he'd been captured in portraits and paintings. They offered him a job, and as an incentive, told him they knew of ways to exterminate Immortals.

He has been working for them ever since.

Miscellaneous

Rajih.png

Soundtrack
Desert Runner - Two Steps From Hell
The Immortals - Two Steps From Hell
Desert Ecstasy
Suleiman - Geoff Knorr & Michael Curran

The failed mission:

XP

20 + 5 (Backstory) + 3 (Soundtrack) + 2 (Picture) = 30 [CREATION]
30 - 7 (Stamina +1) - 7 (Intelligence +1) - 3 (Brawl +1) - 3 (Computers +1) +2 (Soft RP) -2 (New Trait: Puzzle Solver) +2 (Plot) +2 (Plot) +4 (Plot) -6 (Firearms +2) +2 (Plot) +2 (Plot) +2 (Plot) +1 (Soft RP) +3 (Plot + Bonus for being too cool for school) +2 (Plot) -14 (+1 Wits +1 Composure) +2 (Plot) +1 (Soft RP) +2 (Plot) +2 (Plot) +4 (Soft RP) +2 (Plot) = 13

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